Supports Pillars:
Collaboration
Dependencies:
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Definition: The entire team owns the product,
project plan, design, code, and tests. Every team member is responsible
for improving every part, as well as for finding bargains that will
deliver business value sooner.
Resources:
http://www.extremeprogramming.org/rules/collective.html
https://elearning.industriallogic.com/gh/submit?Action=PageAction&album=blog2009&path=blog2009/november/communityNotPO&devLanguage=Java
Steps to Mastery: - Student recognizes that project artifacts should belong to the whole
team and feels comfortable talking to other team members about
artifacts not in his/her primary discipline.
- Student recognizes that no single member of the team
knows enough to make all decisions, and will ask for opinions before
making significant decisions.
- Knows who to talk to
to find out just what the customer needs for a particular feature,
cares about the quality of the entire product and code base, and
capitalizes on Osmotic Communication to know when to share information.
- Understands and exploits value stream-mapping, executive sponsorship, product vision, and collective code ownership.
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